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Spider Man Miles Morales Haptic Feedback

No, you're not reading that title wrong at all, we really did manage to recreate Insomniac Games' Marvel's Spider-Man 2 reveal trailer with functional haptic feedback. Is your Spidey Sense tingling with curiosity? Hither'south how y'all can experience it.

How It Came to Exist

Concluding calendar month, we published an article that dove a bit into the PS5'southward DualSense controller and the way developers were utilizing the haptic feedback to create a more than immersive experience. In what essentially started off as an experiment, we published a video showcasing those very haptics in a game that was designed specifically for that, Astro's Playroom.

I noted that the sound capture wasn't at all perfect at the time of making that video, and since then, I've discovered a better ways of capturing haptic feedback that I experience is closer to the raw output of the controller. This has made me want to keep experimenting, looking at some other titles, those more often than not beingness first-party, to run across exactly how other studios were making use of it. And while I am currently working on another deep dive, a idea did see my mind. Would it be possible to play back and force haptics into the DualSense controller? Well, that was an answer that was already answered way back during the PS5's launch.

Shortly later on the console and DualSense controller became bachelor to the public, many were quick to discover that it was entirely possible to send audio to the DualSense and have information technology played, not through its speakers, but through its haptic motors. Past only connecting the DualSense to a PC via USB and changing the sound backdrop to output to the DualSense, one could technically play a PC game, movie, and/or music, and get some forced feedback every bit the audio translates into the controller and outputs using its internal motors. It's rather neat, only not entirely practical, as feedback takes all audio sources into consideration rather than those triggered by a specific action.

What that means is that the haptic yous feel isn't entirely based on an action. For example, let's say you lot're playing Call of Duty on the PS5. When you shoot, y'all become some class of feedback out of the controller to emulate the sounds of bullets. If yous tried doing this on an unsupported title on PC you lot might go the same response, simply if a scene has music playing, the character and other NPCs speaking, or other sounds outside of shooting, it all gets taken into account. This tin can interpret to the feedback existence distorted equally information technology doesn't know exactly what to focus on and then it tries to play information technology all at once. So this method isn't at all platonic unless the game in question has DualSense and haptic support from the starting time.

The other thing is, just because you hear information technology on screen doesn't mean it's going to be the aforementioned type of sound used in the haptics. For games that I found that truly took advantage of the DualSense, a lot of the on-screen audio differed to the ones heard from the haptics. That should come to no surprise considering the intention of the controller isn't to produce what you hear on screen, but to give y'all a sense of what that particular action might feel like through the course of haptic feedback.

Accept this clips from Curiosity's Spider-Human Miles Morales and Ratchet and Clank Rift Autonomously that we recorded and compare how different the in-game sound is to what y'all hear on the controller.

Come across? Completely different, right?

To make a long story short: at ane point during my sound recording (deep dive of that coming at a afterward appointment) of both Spider-Homo PS4 and Spider-Human Miles Morales, I realized I had enough to reconstruct certain scenes with haptics. I starting time toyed around with the remaster, adding new haptics, because equally it stands, information technology's pretty standard compared to the massive bound that Miles Morales has. I was pretty happy with the recreated scenes I did, which you'll meet in some other article later this year.

Even so, because I was in the procedure of recording the vibrations directly from the DualSense, I was curious to see if those recorded audio cues would playback through the controller and supply the exact feedback originally given from when they were produced on the PS5. And to my surprise, it did, or at least shut to the original feedback.

Before You lot Play The Trailer, You'll Want to Practise These Things

Alright so earlier we jump into the trailer, there are a couple of things you lot'll want to do first. Since this is nigh the DualSense controller and its haptic feedback, the trailer isn't really intended to be played directly through headphones or external speakers. Because of that, you'll need the following:

  • A DualSense controller
  • A USB cable to connect the controller to a PC
  • A Desktop PC or laptop
  • Changing your audio settings, or using a third political party application such as DualSenseX, or another app that makes it easy to enable haptic audio
  • VLC player if you desire to play the trailer with its original sound and haptics at the same time

There are different ways to enable haptic sound for the DualSense on PC. If you are someone who doesn't want to use a third-party app, you can follow this video guide. However, we found using a tertiary-party awarding to be more straightforward without messing with our PC settings directly, then in this case nosotros'll await at setting up with the DualSenseX application, which y'all can download hither.

One time you've installed the application, you'll want to connect your DualSense controller via USB cablevision. The application should observe it and you should at present have admission to all the settings. You are going to desire to navigate to the settings tab, and then select the controller carte du jour. Y'all should meet the selection to enable audio haptics, toggle it. You are also going to want to choose a default audio. If youwant to play the trailer with its original sound while experiencing haptics, you volition need to choose a different audio that is on its ain aqueduct.

If you're stuck with the default and don't care nearly playing the trailer with its original audio, yous should be all set to play the trailer now, which is below. Otherwise, you lot can download both the original trailer and edited trailer if you are interested in playing the trailer with both haptics and original audio. You tin can download the pack we made hither: Marvel's Spider-Man 2 PS5 Trailers

I'g not also familiar with a lot of video playback applications out at that place, so we'll be using VLC. If you lot don't have VLC you can download that from here: VLC Player

Open information technology up, and navigate to tools, then preference. This volition open a new window with boosted settings. You should exist in the interface tab, you'll desire to be certain that the "Allow but one instance" box is unchecked, otherwise yous won't be able to open ii videos at one time.

Once you take done this, open both videos up, and break them. Going back to the DualSenseX app, double check what audio you lot have selected for the output, then go to the video that features the haptic audio. If you right click information technology and and so go to audio, and then audio devices you can select to output the sound to a different source. Brand sure this is the i your DualSense controller is set to, and unlike and then what your speakers or headphones are ready to.

If you did it right, you should be able to play the trailer modified with haptics playing through the controller instead of your speakers. The original trailer should have audio playing through your speakers or headphones. The tricky part here is positioning the windows so you tin striking play at the same time so that they are in sync, otherwise you lot are all fix to feel the trailer with haptic feedback!

Finally, here is the Marvel's Spider-Human 2 trailer with full haptic feedback. Be sure to keep on watching after the trailer for a full breakdown of where we captured each haptic audio.

Marvel'south Spider-Homo 2 Haptic Feedback Trailer

Pretty cool right? Stay tuned for more than haptic feedback mix ups here on MP1st!

Source: https://mp1st.com/news/spider-man-2-ps5-trailer-reimagined-with-haptic-feedback-heres-how-to-experience-it-yourself

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