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Duck From Five Nights At Freddy's

Chicko the Duck, is an antagonist in Five Nights at Freddy'south: The Toys Return. He is the cashier and comedian at Freddy Fazbear's Pizza, working in the dining area. He was originally established equally Chica the Chicken's best friend.

Appearance

Chicko resembles a male version of Chica, however there are some differences to his blueprint to separate the 2. Chicko is a yellowish animatronic duck with a yellow-orange beak. On the sides of his circular head are four drawn-on tufts of hair on the correct, and three drawn-on tufts of pilus on the left. He has all yellow legs, and orange feet with 4 claws on each toe. He wears a stake-peach bib that reads in cyan messages "LET'S PLAY!!", and usually holds a small-scale pizza box.

Behaviour

Chicko starts the nighttime moving slowly, however gets faster each hour that passes by - upwardly until he tin enter your office about 5 times an hour. He does not showtime moving until Night 3, but is much more active in Nights 4 onward.

Chicko'due south starting position is located in the Dining Room. He follows an awkward prepare pattern to the Show Stage, the Playground, and and so finally to the Right Air Vent.

Chicko will only start moving once Bonnie has moved from his phase, where he then replaces Bonnie's spot.

For the Custom Nighttime, dark modes where Chicko is active are listed every bit follows:

  • Nutrient Craze
  • Silver Freddy

Trivia

  • Chicko's original name was Chico.
    • This original proper name is Castilian for "boy".
  • He is the only animatronic in the game to go to the Bear witness Stage that does not start in the Evidence Stage.
  • Chicko can appear x times in the office at 5 AM when fix to 20, and a total of 45 times in the night.

Chicko's older model (known as Withered Chicko) makes an advent in 5 Nights at Freddy's: The Toys Return 2. He, along with all the new animatronics from the previous game are in a state of disrepair after beingness ditched for the never-before seen new animatronics introduced in this game.

Appearance

Chicko's older form is drastically unlike from his counterpart in The Toys Return. His head is at present oval-shaped, and his lower jaw is only held together by a mess of wires. His beak stretches until near the tip of his head, and his eye sockets are a lot larger than his bodily eyes. His correct and left endoskeleton arms are almost completely exposed, and his arms are always doing an upside-downwardly 50 shape. His bib is as well ripped autonomously, to the betoken where you can no longer see the "Let'S PLAY!!". His endoskeleton feet are as well exposed.

Behaviour

Chicko, along with Toy Puppet and Toy Airship Boy, become active on Night ii, but are extremely inactive until Night 3, much similar the withered animatronics in Five Nights at Freddy's 2. He follows a set path from the Parts and Service, to the Dining Room, Political party Room ane, the Air Vent and finally in your role.

In your role, Chicko will wait until you put your monitor downwards, where he will then stand there for 1.5 seconds. During this very short period of time, the actor must employ the strobe lights to scare Chicko away. Declining to practice so will cease in a jumpscare and a game over.

Trivia

  • Chicko going to the Dining Room is a reference to his role in the previous game, where he worked as a cashier and entertainer.

Chicko returns in A Calendar week at ChicaMcFriedChicken'due south. He is the waiter for ChicaMcFriedChicken in this game, working aslope his friend Chica.

Appearance

Chicko resembles his appearance in Five Nights at Freddy'southward: The Toys Return, however with a few minor differences. His endoskeleten is now completely hidden, and he now has a blue colored iris on both eyes. His bib is now grey with black letters, as opposed to the original peach and blue. His tufts are now actual tufts, instead of beingness drawn on.

Behaviour

Unlike what has been seen before, Chicko in this game is much simpler to handle in this game. He starts moving on the first night, again following a set path from the Dining Area to the Show Stage, Primary Hall, and finally the Air Vent earlier jumpscaring and killing the histrion.

When spotted in the Air Vent, the player must use the dissonance machine to ward off Chicko. They tin too use the lights to stall Chicko in place if the noise car is recharging. Failing to practice then will result in a death.

Trivia

  • Like The Toys Return, Chicko goes to the Main Stage as the second phase of his blueprint.

Chicko the Duck returns in Chicko's Pizza Parlor equally the master adversary. He is the lead comedian of his shows in this institution, and he talks nigh eating salubrious along with his two parters Travis, who teaches about when self-defense is appropriate, and Beatrice, who teaches nearly the true beauty inside.

Appearance

Chicko'due south appearance in this game resembles how he looked like in aWaCMFC. All the same, he now has a mullet in this game along with several more tufts of hair accompanying his original 7. His bib is at present tattered, a choice of the company to brand him look more "awesome" to the kids since he teaches such a boring subject for kids. His small pizza box from The Toys Return reappears here after being absent for 2 games.

Behavior

Chicko's behavior mirrors Freddy's behavior in the first FNaF. He volition only set on in Nights i and two when the power goes out, and he does not starting time moving until Night 3 onwards. Simply like his other appearances, he has a set path. Yet, this fourth dimension Chicko will sometimes randomly skip the Dining Room and go direct for your door.

Chicko going in the Operation Room 1 is a real threat to the player, every bit he is the only animatronic that acknowledges the fuse box. If the player does not distract Chicko with a jingle inside ten seconds, Chicko volition turn off all the player'south ability.

Trivia

  • This is the showtime time Chicko has ever started in the Show Stage.

The Classic Chicko, Withered Chicko, Shadow Chicko, Nightmare Chicko, the regular Chicko and Old Chicko have all been confirmed to return in the ultimate custom night. Their attacks are shown beneath:

  • Classic Chicko: Like in his debut, Classic Chicko will announced in the right air vent or right door, where he will continue to bleed power until lured away past the Freddy Mask or by playing audio. The sound is guaranteed to lure him abroad, however the Freddy Mask works only 70% of the time.
  • Withered Chicko: ???
  • Shadow Chicko: He will sometimes quietly announced behind you, quickly draining your oxygen wether you are looking at him or non. Still, he won't instantly appear visible, as he will slowly fade into existence. Letting him go fully solid will permit Shadow Chicko produce loud audio distractions, as well as breaking Toy Boob's tape, which will forcefulness yous to repair the tape for 5 faz-coins. An orange triangle shows upward two seconds before Shadow Chicko becomes solid, and a red triangle appears as Shadow Chicko has become solid. Click on Shadow Chicko's missing molar when to go rid of him.
  • Nightmare Chicko: He will appear at any of your doors and vents, however turning on the low-cal on him will trigger his jumpscare. Listen closely for his breathing, and then close the appropriate door or vent.
  • Chicko: He will make his way to Devilla's room, where the fuse box is located. Play the sound lure to distract Chicko, so go along to close the appropriate door he is in.
  • Quondam Chicko: ???

5 Nights at Freddy's: The Toys Return

One-time

Remastered Edition

Five Nights at Freddy's: The Toys Return 2

A Week at ChicaMcFriedChicken's

Chicko'south Pizza Parlor

Ultimate Custom Night

Other

Source: https://five-nights-at-freddys-fanon.fandom.com/wiki/Chicko_The_Duck#:~:text=Chicko%20the%20Duck%2C%20is%20an,Chica%20the%20Chicken's%20best%20friend.

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